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	<title>Troped &#187; play</title>
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	<description>hyperfiction machine</description>
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		<title>Play Then</title>
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		<pubDate>Wed, 16 Apr 2008 18:09:25 +0000</pubDate>
		<dc:creator>Troped</dc:creator>
				<category><![CDATA[Totems]]></category>
		<category><![CDATA[destiny]]></category>
		<category><![CDATA[fate]]></category>
		<category><![CDATA[gamble]]></category>
		<category><![CDATA[gambling]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[risk]]></category>

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		<description><![CDATA[In which the Narrator questions purpose.]]></description>
			<content:encoded><![CDATA[<p>Everywhere the vastness that is the ocean of perception is shaved to the focal point of the individual&#8217;s eyes.  And this small cone of the tide is mine or yours to see (says those who can) and what is left is the vastness of the unseen, unpredictable; so much more than fate.  Horizons unknown pass; vast patterns of evaporating clouds unindexed, move.</p>

<p>We are merely lucky if we see the whole: the pattern that has anything to do with our always moving, choosing, risking against the total probabilities; the roll of the dice that is easy on the house, but never to the player.  Still we play.  We play against the total absolute probability, always; for, we are alive. Maybe the house is dead&#8230; eventually, right?  Then, there is simply life and death and only risk stands between us and the ultimate outcome.  We choose to play or not.</p>]]></content:encoded>
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